3D Modeling
Sculpting characters and props from a rough idea to a clean, production-ready mesh.
who's in the box
I build fully-rigged 3D characters — from first sculpt to a clean, game-ready Unity asset — mostly fuelled by an unreasonable amount of energy drinks and a genuine love for weird little creatures.
I've worked on VTuber models, game characters, and a pile of personal passion projects. I'm happiest somewhere in the middle of a rig test, watching ears wiggle for the first time.
open for commissionswhat i do
Sculpting characters and props from a rough idea to a clean, production-ready mesh.
Bones, weights and controllers built for smooth, expressive animation — ears and tails included.
Hand-painted and PBR textures that give every model its own personality.
Shaders, avatar setup and in-engine polish so your model performs as good as it looks.
honesty hour
Not drinking Monster Energy
Reading clients' minds (though I do try)
Working without a deposit
recent work






find the fox
fuel the fox
… cans shared worldwide
click to pet the fox
… pets so far